.include "asm/include/battle_commands.inc"

.data

_000:
    Random 1, 2
    UpdateVar OPCODE_LEFT_SHIFT, BSCRIPT_VAR_CALC_TEMP, 0x0000000A
    UpdateMonDataFromVar OPCODE_FLAG_ON, BATTLER_CATEGORY_ATTACKER, BMON_DATA_STATUS2, BSCRIPT_VAR_CALC_TEMP
    UpdateVarFromVar OPCODE_SET, BSCRIPT_VAR_ATTACKER_LOCKED_MOVE, BSCRIPT_VAR_MOVE_NO_CUR
    End 
